This page lists all current data for Underworld LARP: Classes
Mercenaries are pure warriors. These fighters devote their lives to the perfection of the warrior's arts such as tactics, weapon skills, wine and questionable pleasures. They have little patience for higher learning or courtly manners, preferring instead to focus on weaponry and amour and their uses. Mercenaries rarely die of old age or broken hearts.
Rangers are warriors who prefer the wild to cities. Many Rangers are trained as guardians and scouts for their Lord's domain. Since most of their time is spent in the wilderness, Rangers are naturals at learning woodland type skills such as Bow and Alchemy. A Ranger may spend their entire career chasing poachers and rogue animals or they may be their Lord's Master of the Hunt. They have been used in the past as long-range spies.
Templars are the embodiment of the scholarly warrior. These warriors have chosen to spend their time studying the scholarly arts as well as the warrior’s arts. While a Templar will never be as refined as a warrior or scholar in their respective specialties, the Templar is far more versatile and potent in their own way
Assassins, the exception to the rogue generality, are specialists. They specialize in stealth, and the ability to kill silently with brutal precision. Assassins are used in many ways and can be found in all walks of life. They are not always cold-blooded killers and are used by many nobles as spies and scouts.
Nightblades are a hybrid of all the rogue classes, a Jack-of-all-trades. They tend to be very diverse in their studies and can always be relied upon to surprise you when you least expect it. Nightblades tend towards occupations such as forgers, smugglers, and thieves. Usually bred in the cesspool of the urban world, Night blades live by their cunning, taking what they wish, dodging the long, but slow arm of the law.
Witch Hunters are a hybrid class who are specially trained to fight against one or more specific spheres of magic. The reasons for this vary from Witch Hunter to Witch Hunter, sometimes it’s motivated by personal hatred, other times they’ve simply decided on this path of training. Whatever the reason the effect is the same. In order to accomplish this task they’ve combined the arts of stealth and magic in their training. Witch Hunters have at least one “hated sphere” which they train to counter with their own powerful abilities.
This training results in the Witch Hunter never being able to learn how to use any sphere of magic they oppose with the exception of magical items. All of their class abilities can only be used against the spheres of magic they oppose, ritual or Battle Magic, and will not work against creatures which naturally cast those spheres, like angels who cast Light. Each Advanced sphere of magic counts as a single sphere of magic for the purpose of skill purchases.
Druids are scholars who tend to be most comfortable using the Nature sphere and feel a kinship to plants and animals. There are many different types of Druids, from the guardians of the forest to those who consider 44 themselves friends of the Fae. Able to shape-shift into animals and create powerful sentient Henges, Druids also dabble in Alchemy and some physical skills. Often seen as the counter-part to Rangers, Druids sit on the magic side of the fence, whereas Rangers sit on the physical side. Less common in large urban areas, Druids are a natural fit in the dangerous outdoors that Underworld events typically use as backgrounds.
Practitioners of the arcane arts, these students of the more esoteric fields of study bring power to word and deed. The most difficult and slowest class to follow; they gain their power slowly, but are unmatched when higher levels are achieved. You can identify a beginner in the arcane arts by their well-built running legs; and a Master by their paunch, grown by long hours spent in Ritual Circles.
They are musicians, storytellers, poets, Skalds and mythmakers. Bards are the creative pulse in every tavern, town and festival and their songs and stories breathe life into an otherwise drab and dreary existence. A Bard performs for the masses, uplifts the downtrodden and entertains the rich. As a Bard you are required to possess at least one audible style of performance and it is expected that you are reasonably competent at it. Some examples of audible performance would include dramatic storytelling, musical instruments requiring skill, poetry or singing. Bardic instruments do not need to be tagged. Bards tend to shy away from combat and battle, focusing more on entertaining then fighting.